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Quote from: Blizzard (Source)
Giving everyone a heads up on class balance changes that could potentially take effect as early as later tonight. Many of these changes may not be reflected in tooltips.

These changes are primarily aimed at level 100 balance, but they will have reasonable effects in the meantime as well. Please keep the comments constructive, and we expect to be making a few additional tuning changes in the future.

Death Knight
Druid
  • Starfall’s damage has been increased by 75%.
  • Starfire’s damage has been increased by 25%.
  • Starsurge’s damage has been increased by 25%.
  • Wrath’s damage has been increased by 25%.

Hunter
  • Adaptation now increases Combat Experience’s damage increase to 70% (down from 85%).
  • Chimaera Shot’s damage has been reduced by 13%.
  • Focusing Shot now has a 2.5 second cast time (down from 3 seconds), and its damage has been increased by 25%.
  • Kill Command’s damage has been increased by 20%.

Mage
  • Frostbolt’s damage has been reduced by 20%.

Priest
  • Mental Anguish now increases damage by 3.125% per point (up from 2.5%).

Shaman
Warrior
  • Ravager’s damage has been reduced by 25%.
  • Slam’s damage has been reduced by 30%.
  • Whirlwind’s damage has been reduced by 30%.

I think this is a misspeling, you guys buffed this crap right? 2k damage for a 2s cast get reduced?
This change undid the buff to Frostbolt back on October 17. The net change is zero.

So you're saying the tuning team really don't have a clue what they're doing?
Or, we made a change and undid it because it isn't working out. Note that the tuning is primarily intended for level 100.


Quote from: Blizzard (Source)
Wanted to give a heads-up that there's a hotfix being worked on (no ETA but soon without the TM) to increase the amount of Honor gains for Arathi Basin, Deepwind Gorge, Eye of the Storm, and The Battle for Gilneas. We're changing it so Honor is awarded for every 150 resources gathered (up from Honor awarding for every 250 resources gathered).
Patch 6.0.3 Hotfixes

Blizzard issued several hotfixes after the release of the 6.0.3 patch. Here's the details.

Quote from: Blizzard (Source)
Quests
  • Roll Club: Serpent's Spine should no longer cause players to float and allow them to complete the quest.
  • Zarhym Altogether: Spirit Chests looted during the weekly quest no longer contains gold.


World Environment
  • World Defense chat channel should be joinable once again.
  • Alliance characters taking a flight path to Shattered Beachhead should now arrive safely at their destination (rather than falling through the world).


Battlegrounds and Arenas
  • Bonus Honor for winning a Battleground is now only awarded when queuing for a Random Battleground (it was incorrectly awarding the bonus Honor for any Battleground win).
The Iron Horde Beckons
WoD is Imminent


Patches 6.0.2 and 6.0.3 have landed, bringing us all of the WoD class changes, stat squish, etc.  There were WAY too many changes to list for patch 6.0.2, so I'll just link to the official patch notes.  As far as patch 6.0.3 that landed today, here are the changes:

Patch 6.0.3
Quote from: Blizzard Entertainment
We’re planning to release a patch tomorrow that will bring the live game up-to-date with the version currently being tested on the beta realms. This includes a number of fixes and changes to address issues we've identified since the release of 6.0.2, as well as remaining assets and content to prepare for the launch of Warlords of Draenor. As we've done in prior expansions, our plan is to not require a launch-day patch, and have a smooth transition to the new expansion in North America at midnight Pacific on November 13.
Quote from: Blizzard (Source)

World Event: Iron Horde Incursion
  • Characters that have completed the Iron Horde Incursion event can now visit a vendor near their faction's respective beachhead to purchase replacement quest rewards.
  • Report to the King/Warning the Warchief: Characters with a healing specialization should now be able to select Ironmender's Totem as a quest reward.
  • Thrall received a reminder that he is currently still on Azeroth.


Character Models
  • Resolved an issue where certain helmets could incorrectly cause an Undead's jaw to disappear.
  • Resolved an issue where skin color for Human models were not matching up with their original counterparts.


Classes
  • Resolved an issue that could cause characters to remain disarmed for an extended period of time.
  • Death Knight
    • Talents
      • Breath of Sindragosa now deals reduced damage to secondary targets. Damage to the primary target remains unchanged.
  • Druid
    • Feral
      • Savage Roar should no longer incorrectly consume Omen of Clarity's clearcasting effect.
      • Resolved an issue where Rip refreshed through Ferocious Bite was not extending its duration for the full amount against targets that were below 25% health.
  • Paladin
    • Protection
      • The passive ability Sanctuary, is now learned at level 10.
  • Priest
    • Shadow
      • Resolved an issue where Shadow Priests in Shadowform were not displaying a targeting outline.
  • Warlock
    • Glyphs
      • Glyph of Ember Tap was causing Ember Tap to heal for more than intended. Additionally, the glyph now increases the healing of Ember Tap by 2% (down from 5%).


Creatures
  • Gulp Frog no longer drops the Wilted Lilypad.
  • Kor'kron Butcher Cleave ability should no longer deal an excessive amount of damage.
  • Kor'kron Commanders with the Hemorrhagic Shadowstep ability should no longer deal an excessive amount of damage.


Pet Battles
  • Iron Starlette should no longer be excessively noisy when their owner is on a mount.


Quests
  • A Villain Unmasked: Resolved an issue where Samuelson Unmasked was dying too quickly to grant quest credit.
  • Basilisk Butcher: Basilisk Meat should be dropping again.
  • Borrowed Brew: Resolved a number of audio issues with the quest.
  • Get Kraken!: Resolved an issue where North Sea Kraken was dying too quickly to grant quest credit.
  • Warforged Seal: Added a safeguard to prevent characters from completing the quest if they already have the maximum amount of Warforged Seal.


Dungeons, Raids, and Scenarios
Raids
  • Looting bind-on-equip items should no longer automatically bind it to the character on Personal Loot mode.
  • Resolved an issue where Guild Raid groups were not receiving credit towards Guild challenges on Mythic difficulty.
  • Dragon Soul
    • Spine of Deathwing: Blood of Deathwing should no longer deal an excessive amount of damage.
  • Firelands
    • Shannox: Rageface's Face Rage ability should no longer deal an excessive amount of damage.
  • Blackwing Lair
    • Razorgore the Untamed received a buff to increase his survivability.


Battlegrounds and Arenas
Battlegrounds
  • For players queued for Random Battlegrounds, the losing team should be receiving 45 Honor again.


Professions
  • Resolved an issue where Windwalker Monks were unable to craft more than one item at a time using the "Create All" button.


Items
  • Fire-Watcher's Oath should correctly have a 100% chance to grant Bloody Coins on PvP kills once more.
  • Living Root of the Wildheart's bonus armor provided by Ursine Blessing for Guardian Druids has been toned down to a more reasonable level.


UI
  • PlayMusic API should now work correctly and be able to play MP3s once more.
  • PlaySound API should now work correctly and be able to play MP3s once more.
  • Resolved an issue where quest headers in the Quest Log may become stuck in a collapsed state.
  • Game settings and macros for characters with names that contains an extended ASCII character should be saving correctly once more for users on Mac OS.
  • Resolved a number of situations where the mouse cursor can disappear on Mac OS.


Bug Fixes
  • Resolved an issue where multi-passenger vehicles entering your character's viewing area could cause them to be booted to the character selection screen.
  • Resolved a client crash that can occur if a character logs out after copying a calendar event.
  • Resolved a LUA error when selecting monitor 3 on systems with multiple video cards.
  • Resolved a LUA error from using Command+M on the Credits screen on Mac OS.
  • Resolved an issue with the skybox flashing on systems with multiple video cards.

Looking forward to Draenor, we are in need of more raiders to fill out of 20-man mythic raiding team. We are currently seeking skilled players of any role.

Guild History
The majority of our members came from the guild Cult of the Faceless One, which had previously merged with Pariah.  During Wrath of the Lich King, it was decided that the bulk of Cult would branch off and create a new guild under the leadership of Macfly.  During Wrath and Cataclysm, we ran a 25-man raid, as well as an alt raid.  During Mists of Pandaria, we lost a few raiders due to real life events, causing us to scale down to a 10-man raid team.  We are now looking to build up for a 20-man mythic raiding team.

Our raid environment is pretty laid back, and we do our best to help each other outside of raids as well.  We expect our raiders to do their homework on the bosses by watching movies, reading guides, etc.  If you show up and just say "I know the LFR version", an officer will likely slap you.  Mainly, we just expect our raiders to be raid ready, have fun, and keep the environment fun for everyone else on the team.

As stated above, we are looking for pretty much any role. Tanks are currently the least desirable role, as that role should be covered by current members.

Raid Nights
Monday 8pm - 10pm Central
Tuesday 8pm - 10pm Central
Thursday 8pm -10pm Central
Tuesdays and Thursdays are our primary raid days. During progression, Mondays are typically used for a third night of progression or as a clean-up night. Once the current content is able to be routinely cleared within 2 raid nights, Mondays will typically be a free night or fun night for things like prior raid achievements. We do use Mumble, and we expect our raiders to have the capability of both hearing and speaking in raid.

Our loot system is a need/greed system, with the understanding that members respect each other. For example, if you've won two pieces already, it's usually nice to pass on the third piece. This may change in the future, moving to either a DKP system, EPGP system, Suicide Kings, or even a Loot Council.

If you have any questions, please feel free to post in our forums or contact one of the following in game: Macfly, Foleydin, Caedhros, or Cilraaz. If you have any problems with our website (registration, posting, etc), please contact Cilraaz.

If you are interested in applying, please do so via our Guild Application.

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